2012年10月22日星期一

How to become a 7x Mage in UOSecondage


UOSecondage is the era of Ultima Online where expertise based PvP was at it's maximum, and on top of the Player compared to Player meals sequence was the terrifying 7x, or 700 max abilities Mage. The 7 abilities were as follows: device expertise, techniques, having difficulties, magery, miracle prevent, relaxation, analyzing intellect. With these 7 abilities a Mage could implement the immediate hit, also known as the insta-hit with only 25 skill. The statistics of this develop will be 100 durability, 100 mana, and 25 dex, attaining the cap of 225.

The style could easily defeat a less experienced Dexer style, which would usually involve the following skills: device expertise, techniques, structure, treatment, parry, miracle prevent, magery. This style would sometimes eliminate Parry and pick up relaxation to be more of a Multiple, but the essence of this category is to outdamage their challenger with weaponry, not miracle, and keep their wellness excellent with bandages and perhaps the periodic cure through Magery.

The Mage style would often choose Swordsmanship for device expertise since a Halberd, also known as a Hally, Cheap WOW Gold do around 35-45 damage immediately whereas with walls a lengthy spear would only do 25. Macing with a Warhammer would do around 30 at times, but it also has the power to strain endurance. Usually experienced martial artists drive on installs, or farm pets so endurance loss is minimal and the bigger device, aka the Hally gets choice over it's sluggish, quick alternatives (dex doesn't factor in because the device is used only for insta-hits). These immediate strikes are on a clock and "reload" themselves after X period. Whether you are tossing a impact or moving a Halberd the clock is the same. Mages can prevent these lengthy setbacks by launching means meanwhile, keeping their challenger broken or protecting until their next immediate hit is ready to go.

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